
PAL (Similar to
NTSC) Japan:
PS2 Japan: PS2 (Best re-release) Japan:
Xbox/GC
(Kurasshu
Bandikū 4: Sakuretsu!
Majin Pawā)
Platforms: Playstation 2/XBox/GameCube/Xbox 360 (Xbox
Originals download)
Genre: 3D Platformer
Year: 2001 / 2007 (X360)
Developers: Traveller's Tales (Ported to the GameCube by Eurocom)
What will it be?
Story and characters [On/Off]
Generalities [On/Off]
Moves and rides [On/Off]
Story
In a recently built space station, Uka Uka holds up a bad guys'
convention. The invitees- Dr. Cortex, N. Gin, N. Tropy, Tiny and
Dingodile. When everyone gathers together, Uka Uka shouts and insults the
baddies for always failing him. Everyone frowns and Cortex uses the old bandicoot excuse: it's all Crash's fault for always ruining their plans.
Uka Uka agrees with this, so the next course of action should be
eliminating the orange marsupial once and for all. N. Tropy asks Cortex
about the progress of his latest scheme, but the latter tries to keep it
hush-hush. Not realizing that, N. Gin blurts out that Cortex has been
working on a new secret weapon since the last time he was defeated by
Crash. Uka Uka gets impatient and asks if he has a plan. Cortex reveals
that his new weapon is almost finished, lacking only the power source. It
is then that Uka Uka remembers The Elementals.
The Elementals are four renegade masks who
were put in a hibernation state by the Ancient Ancestors, a long
time ago. They used to be responsible for all kinds of
catastrophes, such as ice ages, floods and
earthquakes. Their names are Rok-ko (the earth Elemental), Wa-Wa (water),
Lo-Lo (air) and Py-Ro (fire).
With the Elementals, Cortex's new weapon
would be complete, enabling him to finally beat his arch-nemesis, Crash
Bandicoot. Cortex bursts out in an evil laughter.
Back on Earth, Crash and Coco are having
fun with a jet-ski, with Aku Aku and Pura watching from the beach. Just
then, a volcano erupts and storm clouds appear. A huge wave gobbles up
Crash and Coco, who wind up back at the beach, unharmed. Aku Aku suspects
this might be the work of his evil twin brother, so he tells Crash and Coco he will be off for some
answers.
Uka Uka awaits his
brother inside a mystical floating temple. Aku Aku
soon materializes in front of him and asks him about his plans. It is then
that Uka Uka reveals the four Elementals, woken up from their captive
slumber. They almost finish Aku Aku off, but he escapes back to Crash's
home. He informs the bandicoots of the situation and tells them that each
Elemental can be put back to sleep with five special Crystals.
The
crew heads for Coco's latest invention: the VR Hub System. This large
station can send them to any point on the planet. They will be using it to
get the Crystals they need to stop the Elementals. Their process is
briefly interrupted by Cortex, who talks to Crash through the main
computer screen. He presents to him his latest creation: Crunch Bandicoot,
a large buff creature who was genetically modified by the evil scientist.
He is everything Cortex wanted Crash to be, and he's the one who will
harness the power of the Elementals. Crunch and Cortex mock Crash and end
the transmission. Crash isn't giving up without a fight, so he sets out to
collect the Crystals and defeat the cocky bandicoot.
Characters:
Crash Bandicoot/Coco
Bandicoot/Crunch
Bandicoot/Aku Aku/Uka Uka
Dr. Cortex/Dr. N.
Gin/Dr. N. Tropy/Dingodile/Tiny
Tiger/Rok-Ko/Wa-Wa/Lo-Lo/Py-Ro/Pura
Nitros Oxide*
*Cameo
Generalities
Crash finally returns to his platforming roots after a
couple of spin-offs, this time using the power of the then new 128-bit consoles.
However, most of that power just goes towards aesthetical effects and
nothing more. Despite that, the game's noteworthy graphics engine doesn't go to good use, as most characters look quite terrible
(and sometimes polygonal), and the sceneries aren't exactly charming
either, with most of them looking bland and too different from the usual
Crash style. The gameplay is exactly the same as in Crash 3, offering little to no
innovation. Some mechanics have been changed, mostly for the worse. The music is another thing that deserves
mention, because it's completely different from previous games: most of
the time, it's trance. You will either love or hate this aspect,
depending on whether you like this kind of music or not.
As mentioned above, the gameplay is
exactly the same as before, with a few, mostly unnoticeable additions.
Although you get the same Super Powers you did in Crash 3, you also get a
Tip Toe power, which lets you walk over suspended Nitro Crates unharmed.
There are also the rare Invisibility Crates (which, for some reason, make
you invincible). Other than showing off what the graphics engine is
capable of, they're really not that interesting.
The levels in this game are larger, but
considerably less fun. Their designs are flawed by useless vehicles and
brainless enemies. You can literally stand next to an enemy without being
harmed, because he'll just continue throwing a projectile in a preset
direction. That's how dumb the enemies are in this game. But sometimes, certain hazards move much too quickly or erratically to be avoided
(especially underwater). All enemies have very little intelligence, but
there is a tremendous inconsistency in how dangerous they can be.
Time Trials work the same way as before,
but they're much less fun to go through. Since the levels are so big now,
so are the Time Trials. This makes things very frustrating, because if you
die near the end of a level, you have to go aaaall the way back.
Vehicles are more abundant now, but not
necessarily better. It's worth noting that you will change between walking
on foot and using a vehicle at times, if the level decides you to. You can
ride a plane, a robotic firefly, a completely useless mech that only slows
things down and an underwater sub, which is quite possibly the worst idea ever. The sub takes ages just to
turn around, which is more than enough time for
a tiny little fish to zoom in and completely obliterate your
sub at the slightest touch. Yes, every enemy is faster at moving and
shooting than your sub, which happens to be just as fragile as Crash, so he'd
be better
off without it. Now imagine Time Trials with that. The mech isn't much
better, because you have to aim to shoot, which requires you to come to a
complete stop (good luck with actually hitting anything, though). Since
it's so big, you can't move or jump as freely as on foot. Again, you'd be
better off without it, since you can do the same with just walking and
shooting with the bazooka and get better results. So a question soon comes
to mind: what exactly is the point of all these moronic vehicles, and
just what on Earth were they thinking? Last, but thankfully not
least, Crash will sometimes have to roll inside a glass ball to traverse
certain levels. The glass ball is more well-implemented than most other
vehicles and is generally more fun to use, thank goodness. While riding
inside of it, you will need to make good use of Crash's weight and
momentum, which is just about the only interesting addition this game
has to offer.
Oh, and Coco is fully playable now. Unfortunately, she's right there with the
vehicles, in that she's worse than Crash in every way, and there's
no reason why you should play as her. No wait, yes there is- you're forced
to sometimes. Coco can't use Super Powers (except for the
Crash Dash and Super Belly Flop), and she also can't crouch, slide or high
jump. Instead, she does a pointless low kick that stops her from moving
completely. Just ignore that move entirely. Coco can ride on a scooter, a snowboard and a small space ship,
which, thankfully, work a lot better than Crash's vehicles.
Character Moves:
Crash Bandicoot
Jump [PS2: X / GC: A / Xbox: A]- Crash jumps in the air. For a higher jump,
hold the jump button
longer. To get maximum height, hold the jump button whilst bouncing off of enemies and crates (2
crates height).
Note: The Double Jump power has a 4 crates height.
Spin
Attack [PS2: Square / GC: B / Xbox: X]- Crash spins for a small amount of time, enabling him to
defeat enemies that make contact with him.
Crouch [PS2: Circle or R1 / GC: X / Xbox: B]-
Crash ducks to avoid hazards.
Crawl-
Holding down the crouch button and moving around makes Crash crawl. Useful
for getting through low barriers.
Slide-
Moving and tapping the crouch button makes Crash slide forward. Used as an
attack, it's especially useful against enemies with harmful/protected
upper halves.
High
Jump- By holding down the crouch button and pressing the jump button,
Crash will jump higher. To jump farther, use the slide move and jump at
the same time (3 crates height).
Note: Combine this with the Double Jump power to get a 5 crates height.
Belly
Flop- Jump and press the crouch button to make Crash perform a belly flop.
It's useful for breaking Locked
Crates.
Hang-
To hang from meshes and boarded ceilings, simply jump up to them. You can move around and spin
when hanging, but spinning will cause a complete stop.
Underwater-
When underwater, Crash can swim around; spin; swim faster (by tapping the
jump button repeatedly).
Super
Powers- Tip-Toe/Double Jump/Death Tornado/Fruit
Bazooka/Super Belly Flop/Crash Dash
Coco
Bandicoot
Jump [PS2: X / GC: A / Xbox: A]- Coco jumps in the
air. For a higher jump, press the jump button longer. To get maximum
height, try to bounce off of enemies or crates (2 crates height).
Spin Kick [PS2: Square / GC: B / Xbox: X]- Press the spin button to do a Spin Kick.
Low Kick [PS2: Circle or R1 / GC: X / Xbox: B]- Press the crouch button for a low kick. Note that Coco comes to a
complete stop by doing this.
Stomp- Jump and press the crouch button to stomp.
It's useful for breaking Locked Crates.
Super
Powers- Crash Dash/Super Belly Flop
Rides
(note: getting hit in these vehicles will cost you a life):
Atlasphere- Roll around
with the left analog stick/D-Pad.
Mine Cart- Push the left analog stick/D-Pad forward to accelerate, and
backwards to slow down. To avoid obstacles, push the stick sideways.
Crash
Glider/Space Fighter- As if you were piloting a real
plane, pull the left analog stick/D-Pad backwards to go up, and forward to
dive. Do barrel rolls with the shoulder buttons and shoot
with the crouch or jump buttons. If
your health bar reaches 0%, you'll lose a life.
Jeep-
Hold the jump button to accelerate and the spin button to brake.
Sub-
When using the sub, press the jump button to drop aquatic bombs, and the
spin button to fire projectiles forward.
Firefly-
Move around like with the Crash Glider, sans the barrel roll. To lock on
to enemies, hold down the jump button. To fire, release the button when
the crosshair flashes red.
Scooter/Snowboard-
Press the crouch button to accelerate, and jump to avoid obstacles. You
can't backtrack with these boards.
Copter-Pak- Use the left analog stick/D-Pad to position Crash
up, down, left, or right. Press the jump button to go forward, and the
crouch button to go backwards. To spin, press the spin button as usual.
Red
Mech- You're in constant movement with this machine, and you can't track
back. Move sideways, and press the spin button to release a jet of water
(use it moderately, or else you'll slow down). It is possible to jump too.
Yellow
Mech- You can move around freely with this mech. Jump, run and shoot fruit
at enemies or crates by holding down and releasing the spin button (aim
with the left analog stick/D-Pad).
Trolley-
Tap the jump button repeatedly to accelerate, and press the spin button to
do a back flip.
Crash
Bandicoot: The Wrath of Cortex (R) game and all the pictures in this page are
(C) Vivendi Games.