Crash Mania- Mind Over Mutant
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Platforms: Wii/PlayStation 2/XBox 360/PSP/Nintendo DS
Genre:
Free-roaming platformer
Developers: Radical Entertainment / TOSE (DS version) / Virtuos (PSP porting)
Release Date: October 2008

29-04-2008
There is word on the developers for the handheld versions of Mind Over Mutant. According to Radical Entertainment, the PSP version will be identical to the console one, but it will be ported over by Virtuos. The DS version, on the other hand, will be developed by a completely different team - TOSE.

EDIT- A few websites such as Joystiq have been mentioning an upcoming PS3 version for this game. This is, however, untrue, as confirmed by Kirsten Forbes from Radical Entertainment:

"It's a mistake. I saw that too. The message is that Crash games will certainly move to PS3 as soon as it's viable, but not for this game."

Soooo case closed.

28-04-2008
The Crash Village has a trailer for Mind Over Mutant! Select "About" -> "Videos" -> "Trailers" to watch it.

The trailer starts with a horror-like setting, where a ghostly being wanders around. Suddenly, Crash appears from behind and "kicks him in the... uh, you know where".

Wumpa Island looks huge now, and it looks like you can go wherever you want. Crash has gained new abilities, such as storing Titans in his pocket and hanging himself from walls without edges. The Rhinoroller is back, and now it can go through loop-de-loops. From the sounds of it, Marc Baril is probably composing the music again (which, incidentally, sounds great).

26-04-2008
Today, after some two weeks of rumours about a new game coming up, we can all find ourselves in a situation of pure delight. Mind Over Mutant is the name of Crash's new game, which is planned to come out this Autumn. Here are some tidbits to summon saliva from the insides of your mouth:

"In Crash Bandicoot: Mind over Mutant, a rejuvenated Neo Cortex is taking over the world one brain at a time! Cortex and N. Brio devise a new kind of evil; a text-messaging, do-anything device which controls both mutant and bandicoot minds. Armed with his quick-wits and lightening agility, Crash must free his friends, the titans and save the day!

* Monsters on Demand! - Not only does Crash keep the ability to control his enemies when he jacks them – now he can store his favorite monsters in his pocket, upgrade them and utilize their powers when they are most advantageous
* “Free-Romping” World Design - Wumpa Island is fully realized as a real location, with a “free-romping” design that allows players to travel and explore through intersecting worlds, with different gameplay options available depending on what creature you've brought along for the ride
* Girl Power! - Your co-op partner is Crash’s sister, Coco, playable for the first time in the cooperative mode. Not only does Coco make the game that much more inviting for girls to pick up and play, she also brings with her a new tactile “treasure hunt” ability
* New Abilities
   -  Roll-and Counter Combat System - Crash will have a fun, agile dodge move and “counter” move which will inflict extra damage on his enemies
   - Digging - Crash can now dig underground as real-life bandicoots really do; this will allow for Crash to unlock bonus items
   - Climbing - Crash can climb vertical surfaces and jump side-to-side to connected areas and dodge hazards
"

This all sounds like a perfect combination between elements both old and new, as well as a sorely missed free-roaming style. But a picture is worth a thousand words, right? In that case, have 17 000 words right at ya!

Crash returns in his modern self, but he comes more refined this time. You'll notice how he's taller and how the Titans look more detailed and realistic. The scenery has a very mystical feel to it, which makes it not only beautiful to look at, but also very interesting. Everything seems to be done in a way that makes things more realistic, but not to the point where you forget you're playing a Crash game. The hype... THE HYPE!