128-bit (NTSC)
128-bit (PAL) Japan (Kurasshu
Bandikū Bakusō!
Nitoro Kāto)
Platforms: Playstation 2/GameCube/XBox (also available on Game Boy Advance
and N-Gage)
Genre: Kart Racing
Year: 2003/2004 (N-Gage)
Developers: Vicarious Visions
128-Bit Version Info
What will it be?
Story and characters [On/Off]
Generalities [On/Off]
Controls and weapons [On/Off]
Game Modes [On/Off]
Story
It's a fine sunny day in Crash's home island. Things are quiet and
peaceful all around the beach, except perhaps inside Crash's house. A few noises can
be heard in there- the first one is Crash's loud snore, as he
carelessly sleeps as usual. Engine noises can also be heard from the garage,
where Coco works on improving her kart model. Crunch lifts weights nearby,
discussing the latest diets with Aku Aku. This is when things start going
wrong. The house is suddenly surrounded by a very bright light, and
then, abducted.
Meanwhile, Cortex walks back and forth
inside his castle, thinking of a way to defeat his bandicoot enemies and
conquer the World. Tiny is sitting close, playing a game of checkers by
himself. He makes a fuss when he hears Cortex mention the word
"bandicoots", so he's sent to check up on N. Gin, most likely to
leave Cortex alone.
N.
Gin is using the Evolvo-Ray to conduct an experiment with his kart. He is
being assisted by Dingodile, who is soon smashed between the wall and the door,
as Tiny rushes in. At that very moment, the same bright light that took
the bandicoots starts enveloping the castle, leading N. Gin to think Tiny
broke something. The tower with the villains breaks loose
from the rest of the castle, and it's promptly abducted as well.
Crash
finally wakes up. As he goes outside, he notices he's probably not at the
beach anymore, judging by the amounts of small aliens cheering from the
stands around him. Crash finds himself in an odd coliseum, built on
an enormous meteor. Coco and Crunch come outside to check what's
happening, as do the villains from inside their tower. Tiny and Crash don't seem very
pleased to
see each other, and neither does Cortex, who thinks this is the
bandicoots' doing. He is suddenly interrupted by a large hologram of a
green alien, who calls himself Emperor Velo the 27th.
Velo
proclaims to be the ruler of the galaxy. He provides racing entertainment
for his subjects and himself. He's heard about the bandicoots and the
baddies' racing skills, likely from none other than Nitros Oxide, who
watches from a stand with his cronies. N. Trance is there too, and he's captured and
brainwashed Dingodile and Polar. Velo commands everyone to race against
his champions. Should they refuse, planet Earth will be destroyed.
Everyone's answer is obvious, and thus begins another intergalactic
championship.
Characters:
Crash Bandicoot/Coco Bandicoot/Crunch
Bandicoot/Fake Crash/Aku Aku
Uka Uka/Emperor Velo 27th/Dr.
Cortex/N. Gin/Tiny/Dingodile/N-Trance/Polar/Pura
Nitros Oxide/Zam/Zem/Krunk/Nash/Norm/Big
Norm/Geary/N. Tropy
Generalities
CNK is, essentially, CTR for the 128-bit consoles. The gameplay is
almost exactly the same, with very few innovations. The
graphics are sharper-looking (barring the inconsistent frame rate from the
PS2 version), and the FMVs definitely deserve mentioning- a first in the
series, and well executed at that. The music, on the other hand, could be
better. While it somewhat resembles the old style from the original games,
it mostly goes unnoticed. It's also probable that the character taunts
will annoy you.
Regardless, there are still a few new features, which
could have been more interesting. One of those is Team Frenzy. In
Adventure mode, you will always have someone of your team racing with you.
If that character happens to be close to you, a bar slowly starts filling
up. When it's full, you get unlimited random weapons to fire as fast as
you can, for a short time. Speaking of, most weapons work the same way
they did in CTR, just with different names and appearances.
Another new feature is the Arena Editor, which you can use
to "create" your own Battle Arenas. Except you can only place
Crates in pre-made arenas, so it's not so much of an editor as it is an
item placer. The arenas are much bigger than they were in CTR, but this
can pose a problem, in that it's harder to catch an opponent. There are a
few new modes for the arenas, like Capture the Flag.
Another thing that should be mentioned is how you no
longer have to stick with the same character all through Adventure mode.
When you start a new game, you get to choose between 2 teams: Bandicoot
and Cortex. Each team has 3 members (Crash, Coco and Crunch for Team
Bandicoot and Cortex, N.
Gin and Tiny, for Team Cortex). Before you start a race, you can switch from
your current character to another one from the same team. Each team has
its own cutscenes and endings, so this adds replay value and compels you
to finish Adventure mode another time.
What doesn't add to replay value is the fact that you only
get 13 race tracks this time. They're fewer, but also much bigger, so it's up to you
if you don't mind this change. Keep an eye out
for "!" Crates, which trigger traps that you can use against
your enemies, just as long as you don't fall into them yourself.
The kart handling is a bit different now. The karts are
slower and much heavier than in CTR, so you might need some time to
adjust. You can't jump as high, but now you can drive upside down in
certain segments. The rest comes directly from CTR- Relic Races, Time
Trials, gathering letters, keys for bosses, and so on.
Controls:
Accelerate- [PS2:
X / GC: A / Xbox: A]
Brake-
[PS2: Square / GC: B / Xbox: X]
Reverse - Continue holding down the brake button after you've
stopped.
Use weapons
[PS2: Circle / GC: X / Xbox: B]
Toggle map/speedometer-
[PS2: Triangle / GC: C-Stick vertically / Xbox: Y].
Jump-
[PS2: L1 or R1 / GC: L or R / Xbox: L or R]
Mirror view-
[PS2: L2 / GC: Z / Xbox: Black]
Power Slide- Hold down the jump button and push the left analog
stick/D-Pad sideways.
Slide Boost- When Power Sliding, press the alternate jump button you're not
holding whenever the smoke coming out from the exhaust pipes becomes black
(3 times per slide).
Team Frenzy [PS2: R2 / GC: Y / Xbox: White]- If
you get close to the racer from your team, the Frenzy bar will fill up.
Once it's full, you will have access to unlimited weapons for a short
time.
Weapons
(note: get 10 Wumpa Fruits for juiced up versions and increased kart speed):
Missile: engages pursuit on the nearest opponent.
Juiced up: it tracks enemies and avoids collisions better.
Explosive
Crate: a TNT crate is dropped behind. Whoever hits it will blow up in
a few seconds unless that person manages to jump enough times to get the
Crate off of his/her head.
Juiced up: It turns into a Nitro crate that explodes on contact.
Bowling
Bomb: Roll this bomb forward or backwards (pull the left analog
stick/D-Pad backwards). It will detonate once it hits someone or
something, or if you decide to press the Circle button again.
Juiced up: Bigger blast radius.
Static
Orb: an electrifying blue orb is left behind. Anyone who hits it will spin
uncontrollably and won't be able to use weapons for a short time.
Juiced up: an electrifying pink orb is left behind and the effect lasts
longer.
Ice Mine- a
blue mine is dropped. Anyone who hits it will spin uncontrollably and
freeze into an ice cube. The character can continue to race, but the
slippery ice makes it difficult.
Juiced up: The effect lasts longer.
N.
Tropy's Clock: Time temporarily slows down for everyone except for the
person who uses it. The opponents will also undergo an uncontrollable spin
at first.
Juiced up: The effect lasts longer.
Turbo
Boost: An extra boost for the go.
Juiced up: The boost lasts longer.
Shield:
A green shield appears around the character, enabling the player to suffer
1 hit point without inflicting damage. Anyone who touches the character
will get bumped high into the air and the shield will disappear. Will wear
off eventually.
Juiced up: The shield won't wear off with time now, and is blue-coloured.
Invincibility mask: You'll be invincible for a short time, and any contact
with the opponents bump them high into the air.
Juiced up: The effect lasts longer.
Tornado
Top- It sends out a tornado that automatically hits everyone in front of you, and will
not be destroyed by colliding with objects or walls. When a character is
hit, he'll spin high into the air by the Tornado.
Juiced up: The Tornado's hitting effect lasts longer.
Invisibility
(Battle Mode only): you'll be temporarily invisible to opponents, but you
can still see your own kart wheels.
Juiced up: The effect lasts longer.
Turbo
engine (Battle Mode only): You'll get an extremely long speed boost. It will work even after braking.
Juiced up: The boost lasts even longer.
Red
Eye Missile (Battle Mode only): Instead of locking onto opponents like the
normal missile, this one is controlled by the player in first-person view
mode.
The player comes to a complete stop when using it, and will not be able to
avoid damage. If the player gets hit while controlling the missile, it
will be deactivated.
Game
Modes:
Adventure- The main story, and where you unlock most stuff
(single player only).
Arcade- Choose a track or cup to compete against other characters (single
and multiplayer).
VS- Play in a track or cup against human players only (multiplayer only)
Battle- Blast your opponents in closed arenas (multiplayer
only). Available
choices are:
- Normal Battle
- Limit Battle
- Capture the Flag
- Steal the Bacon
- Crystal Grab
Time Trial- Race freely through any of the available tracks to get the
best time, with no opponents or power-ups. You can save your ghosts in the
Memory Card, and if you're fast enough, you'll unlock N.
Tropy's ghost for that track. If you can beat that, you'll get to race against
Velo's ghost.
Arena Editor- Here you can can place all the objects you
want in any place of a specified arena. You can save your work into a Memory Card.
Cutscenes- Watch the cutscenes you've unlocked from
Adventure mode.
Crash Nitro Kart (R) game and all the pictures in this page are
(C) Vivendi Games.