Story
The Viscount is a very ambitious man. His life's work, as well as his grandfather's, were spent on chasing a very elusive relic, and one that can change
the life of whoever touches it- the Super Big Power Crystal. This mighty gem
can award its holder their greatest wish, but the effect will only apply to
the first person who touches it.
In a dark stormy night, The Viscount
thinks of a plan to help him find the Super
Big Power Crystal. He will be using his money to organize a worldwide
Cannonball Race. All of it is actually just an elaborate scheme to have other people finding the
stone for him, and he knows just the perfect crew for the job. After
mailing Crash, Coco, Dr. Cortex and a few other familiar faces, the chosen ones
are delighted by the large sum of cash being offered to the winner - $100 000 000!
After everyone
meets up in the Viscount's city, a mad race for money begins, with its
unsuspecting contestants bringing The Viscount one step closer to finding
the key to his ambitions.
Characters: Crash/Coco/Crunch/Dr.
Cortex/Fake
Crash/Pura/Pinstripe/Tawna
The Viscount/Aku Aku/Uka
Uka*/N. Gin*/Tropy*/Tiny*/Polar*/Lab
Assistants*
*Cameo
Generalities
Crash: Boom, Bang! is the first game in the series to be created and
developed in Japan, one of the most Crash-loving countries there is. It is also Crash's third party game
(if you count Fusion) and his fourth
handheld outing, this time for the Nintendo DS. The Japanese style is
evident in the character visuals and anime references. The graphics
emphasize this aspect with the use of cel-shading, a first for Crash. The
music is somewhat mundane. Not bad at all, but not all that good.
Like
Crash Bash, this game challenges
the player to perform a lot of different tasks. Unlike Crash Bash, the
tasks are much simpler, more random and more numerous. There are mini-games that
involve piloting a plane, riding a
pony, blowing into the console to fill a balloon, or even making a pizza
as fast as possible.
The learning curve is a bit tough, and it won't be surprising if you
get lost or have no idea what to do next. Since the instructions are simplistic
and don't really explain much, you're often better off finding out
what to do for yourself. However, once you finally know what you're doing, the
game actually becomes quite easy. Every mini-game can
optionally be
played by just touching the screen, but this may require some time to get
used to.
The mini-game hubs are composed
of different locations around the World, but they're all boards (as in,
home-game boards). You use an item and watch as your character walks
along the board, receiving good or bad effects from certain houses, and
engaging in mini-games along the way. You can only save your progress once
you clear an entire hub. This is one of the worst aspects of the game,
since simply saving the game can be very time-consuming, and it forces
the player to rush through the game.
Boom Bang makes good use of
the Touch Panel. Using wireless LAN, you can play against nearby friends
who also have the game.
Sending messages to them with the Touch Panel is always a nice idea.
You can scribble, send icons, and so on. You can use this to your
advantage too, because you can block their view sometimes, or trick them
into making wrong choices (for example, in a card mini-game, you can tell
your friend which card to pick if you're on the same team, or trick him
into picking the wrong one if he's your opponent). Actually, that's just
about the only purpose for sending messages, since you need to be close to
your friends in order to play with them anyway.
The game's
short longevity, tough learning curve, saving system and the fact that it
doesn't feel Crash-like are some of the reasons why you might be
uninterested in it, other than the fact that Crash just works better as a
platformer.