Crash Mania- Crash: Boom, Bang!

Info
Mini-Games List
Differences Between Versions
Secrets
Mysteries
Transcript
Trivia

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PAL (Similar to NTSC)        Japan (Kurasshu Bandikū Fesutibaru)

Platforms: Nintendo DS
Genre: Party Game
Year: 2006
Developers: Dimps

What will it be?
Story and characters [On/Off]
Generalities [On/Off]
Genres and Modes [On/Off]

Story
The Viscount is a very ambitious man. His life's work, as well as his grandfather's, were spent on chasing a very elusive relic, and one that can change the life of whoever touches it- the Super Big Power Crystal. This mighty gem can award its holder their greatest wish, but the effect will only apply to the first person who touches it.

In a dark stormy night, The Viscount thinks of a plan to help him find the Super Big Power Crystal. He will be using his money to organize a worldwide Cannonball Race. All of it is actually just an elaborate scheme to have other people finding the stone for him, and he knows just the perfect crew for the job. After mailing Crash, Coco, Dr. Cortex and a few other familiar faces, the chosen ones are delighted by the large sum of cash being offered to the winner - $100 000 000!

After everyone meets up in the Viscount's city, a mad race for money begins, with its unsuspecting contestants bringing The Viscount one step closer to finding the key to his ambitions.

Characters: Crash/Coco/Crunch/Dr. Cortex/Fake Crash/Pura/Pinstripe/Tawna
The Viscount/Aku Aku/Uka Uka*/N. Gin*/Tropy*/Tiny*/Polar*/Lab Assistants*
*Cameo

Generalities
Crash: Boom, Bang! is the first game in the series to be created and developed in Japan, one of the most Crash-loving countries there is. It is also Crash's third party game (if you count Fusion) and his fourth handheld outing, this time for the Nintendo DS. The Japanese style is evident in the character visuals and anime references. The graphics emphasize this aspect with the use of cel-shading, a first for Crash. The music is somewhat mundane. Not bad at all, but not all that good.

Like Crash Bash, this game challenges the player to perform a lot of different tasks. Unlike Crash Bash, the tasks are much simpler, more random and more numerous. There are mini-games that involve piloting a plane, riding a pony, blowing into the console to fill a balloon, or even making a pizza as fast as possible. The learning curve is a bit tough, and it won't be surprising if you get lost or have no idea what to do next. Since the instructions are simplistic and don't really explain much, you're often better off finding out what to do for yourself. However, once you finally know what you're doing, the game actually becomes quite easy. Every mini-game can optionally be played by just touching the screen, but this may require some time to get used to.

The mini-game hubs are composed of different locations around the World, but they're all boards (as in, home-game boards). You use an item and watch as your character walks along the board, receiving good or bad effects from certain houses, and engaging in mini-games along the way. You can only save your progress once you clear an entire hub. This is one of the worst aspects of the game, since simply saving the game can be very time-consuming, and it forces the player to rush through the game.

Boom Bang makes good use of the Touch Panel. Using wireless LAN, you can play against nearby friends who also have the game. Sending messages to them with the Touch Panel is always a nice idea. You can scribble, send icons, and so on. You can use this to your advantage too, because you can block their view sometimes, or trick them into making wrong choices (for example, in a card mini-game, you can tell your friend which card to pick if you're on the same team, or trick him into picking the wrong one if he's your opponent). Actually, that's just about the only purpose for sending messages, since you need to be close to your friends in order to play with them anyway.

The game's short longevity, tough learning curve, saving system and the fact that it doesn't feel Crash-like are some of the reasons why you might be uninterested in it, other than the fact that Crash just works better as a platformer.

Game Modes:
Adventure- The all-purpose story mode that is always present in spin-offs. As usual, you can unlock most of the available stuff here.
 - Hard Mode will be available once you clear the normal Adventure Mode.

Festival- Good for a single play or a series of matches against the console or your friends.

My Room- It displays each character's personal bedroom, along with the items you have unlocked.

Crash: Boom, Bang! (R) game and all the pictures in this page are (C) to Vivendi Games.