E3 Demo
| General
Differences Cavern Catastrophe Jungle Bungle Totem Hokum Surprises by hacking |
The demo has differences in moves, dialogue and even level layouts. Not only that, but it also contains some unseen stuff that can only be accessed through hacking.
Idle Animations: Crash has a wide variety of idle animations in the final version, but he only had two in the demo: scratching his stomach and stretching out.
At each door is a humorous audio description of the level, narrated by Lex Lang (Cortex's voice actor). At the center of the lab, Cortex stands in a chair, surrounded by a force field (so you can't interact with him). The NTSC demo, however, has Cortex lying down, which is another proof that that demo is a later build. There is a little tune that loops continuously when you're inside the Lab. It's somewhat quiet and slow, but suiting. It was most probably composed by Spiralmouth, as it would leave anyone to believe. The Warp feature was only intended for the demo (otherwise the entire maps would have to be present in order to access the levels, like in the game). Also worth mentioning, the levels load extremely quick in the demo (much quicker than in the game).
Dialogues: Many lines were redone for the final version of the game. This is most noticeable in the Totem Hokum level, where Cortex has a provisory voice actor. The other levels already feature Lex Lang as his actor, but some lines are still different. Skipping Cutscenes: Something that was inexplicably omitted in the final version is present in this demo- the ability to skip cutscenes after you watch them once. Glitches: The final version is pretty glitchy, so the demo is even worse. There are lots of bugs here and there, especially with Crash and Cortex as partners. For instance, if you spin into Cortex and immediately press the crouch button, Crash will throw Cortex too soon and get carried forward (resulting in accidental pit deaths). This often makes the Crystal freeze in mid-air. Music: The music is basically the same, but incomplete. Each theme loops back about halfway through, and it comes to a small stop before it does. As mentioned in the Warp Room description, the Iceberg Lab has a very short theme, unheard in both the game and the official soundtrack.
Jumping: You can double jump ala Crash Bandicoot Fusion here- after you jump once, you can make a second jump at any time before you land, regardless of how long it is between jumps. In the full game, you can only make a second jump shortly after the first one.
I live!: As opposed to what would happen in the game, being caught in an explosion from a TNT or Nitro will not kill you, as long as you have Aku Aku with you. Lives:
Though Life Crates look the same, they contain Aku Aku masks instead of Crash
mugs (but they do award you with extra lives). This was probably a filler
object until proper life icons were placed. Also, while 100 Wumpa Fruits
give you an extra life as usual, there is no sound confirmation for it,
and the counter doesn't pop up. Gems: A lot of Gems are misplaced or missing. |