Crash Mania- CrashTTR


E3 Demo

General Differences
Midway
Track And The Beanstalk

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A big thanks to Crashnconker for supplying all of these pictures.

A lot of things were changed from the E3 demo to the final version of this game, most of them being improvements, others just odd changes.
The demo has a timer which varies depending on the countries. Once the time's up, the demo ends. Only Crash and Cortex are playable in the demo, each in their Tier 1 cars. Playable areas include Midway, Track and The Beanstalk and Rings of Uranus (tracks accessible by entering the respective hub's main gate). There are also the Classic Crash and Neo-Fu skins available in the Midway.

Early Trailer
The demo begins with a montage, much like the final version. The car shown at the beginning is the same (Le Chaux), but the music that accompanies it is different. It then shows the old logo and cuts to a montage of early (therefore different) scenes, still with Rings of Uranus music. This movie is available for download in certain game sites.

democttr1.jpg (158586 bytes)
Title Screen
The title screen sports the old logo's font for the words "TAG TEAM RACING", along with other minor differences. Most noticeably, the music played here is an early version of Fossil Fuel Injection.

democttr11.jpg (185600 bytes)democttr22.jpg (162812 bytes)democttr21.jpg (162265 bytes)
Aku Aku / Fonts and Colours
- And you thought they forgot Aku Aku. Apparently they just didn't want him in the game, as he used to appear in the pause menu and at the end of a race. Now he's reduced to a mere cameo in Tiki Turbo.
- Some different font colours are displayed here, like white.
- A different "Finished!" font.

democttr15.jpg (152388 bytes)democttr16.jpg (174886 bytes)
Start Signs / Pasadena's Star Car
- Instead of the crossed checkered flags, there'd be the word "START" at the beginning of each race, with an appropriate style for each track (also displayed on the Mysterious Trailer).
- Pasadena's demo car doesn't appear in the final version. It does make a comeback as Pasadena's PSP-exclusive car, though.

democttr24.jpg (141507 bytes)
Character Select Screen
Plain, different and greenish. The car appears to the right of the character instead of taking his/her place in the middle. The circle around each icon is larger.

democttr18.jpg (153933 bytes)
Racing HUD
The HUD was a bit different. The speed-o-meter is the little blue bar on the bottom right, and the health is actually the big bar that's usually the speed-o-meter. The boost meter was eventually altered too.

democttr29.jpg (62942 bytes)
Clashing Glitches
Sometimes if you switch seats when clashed, the AI character will sit on the side of the car.

Zoom in!
When clashed, the L1 button acted as a zooming function if you're the gunner. This function never got past the demo.

Green Fire Guy
The Fire Guy powerup is green when it's thrown.

Incomplete Classic Crash
By the time the demo was done, the spinning animation wasn't yet added to the Classic Crash skin. This makes Crash look normal when he spins with this skin on.

Smooth Framerate
Though some consoles versions have a higher framerate than others, the PS2 one has 30 frames per second. The demo, however, has about 50/60, even on the PS2. Needless to say, this wasn't such a welcome change, but it may had been needed due to technical resolutions.

Imperium
Cortex's Tier 1 car, the Imperium, is different on the back. It makes it harder to see Cortex.

Speed Names
The selectable speeds are called "Fast", "Faster" and "Fastest", as opposed to the usual "Normal", "Fast" and "Insane". Interestingly, the demo that came with the Official PlayStation 2 Magazine had the final "Normal", "Fast" and "Insane" (thanks to Zoton2 for pointing that out). That is the only difference between both demos.

Car Engine Noise
It be different.

Leaping
Cars jump a lot higher when they go off bumps in the road.

Landing
When a car hits the ground after a bit of hang time, it doesn't produce the metal sound effect or the sparkles from under it.

Final Lap Music
The final lap music is constantly the bad version until you manage to get in first place (then it switches to the good version). In the game, the good version is used for both first and second places. Not only that, but the final lap music is used during the second lap too for some reason.

Explosion Sounds
You can always hear when someone explodes, regardless of how far away that character is from you.

democttr25.jpg (154840 bytes)
Ending Screen
The screen that's presented once demo time is over. It's odd how the cover art has the final logo and Crash & Cortex have different expressions.

Removed Lines
There appear to be a few lines from races that were eventually removed. For example, Cortex will sometimes say "I skinned my knee!".

Here is a video showing "Midway" and "Track and the Beanstalk", provided by Micster: