Crash-O-Pedia: Crates

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Checkpoint

This Crate has an important and somewhat different function from the others: if you lose a life, you will return to the last checkpoint you opened. It also records the number of boxes you’ve opened in different ways between games:

In Crash 1, no crates are saved when you hit a checkpoint, meaning you have to go through the whole level without dying to get a gem.

In Crash 2 and 3, these will remember all the crates you've opened before you hit the checkpoint (all of them, even if you break some ahead of the checkpoint first). The Checkpoint gains a confirmation sound in Crash 3.

In The Wrath of Cortex, these will remember the crates you've opened before the checkpoint, but will not remember the ones you break ahead of it. Also, in the same game, if you open a checkpoint and then break some crates that you forgot behind, they will remain broken even if you lose a life.

In the GBA games, they act like in Crash 2 and 3.

In Twinsanity, no Crates are saved, since you don't have box completion in this game. This is also the first game where the opened checkpoints show all 6 faces, as opposed to the usual 5 (which didn't really make any sense). Additionally, it's also the only game where checkpoints are opened just by walking near them, instead of the need for getting hit. Furthermore, each Checkpoint will close back to its unopened form if a different Checkpoint has been triggered. The confirmation sound has been replaced with the old 1-UP sound.

Sometimes, an iron version lurks about. These are usually found in Death Routes that have no wooden Crates.

 


In the DS version of Crash of the Titans, Checkpoints have a confirmation mark icon instead of a "C". They're basically the same in the GBA version, but they're grayish and often give you a Gem.

 

Found in: Crash 1/2/3/The WoC/XS/N-Tranced/Twinsanity/Titans DS and GBA