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Table of Contents |
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Characters Crates Places Machines Others |
In
Crash 1, no crates are saved when you hit a checkpoint, meaning you have
to go through the whole level without dying to get a gem. In
Crash 2 and 3, these will remember all the crates you've opened before you
hit the checkpoint (all of them, even if you break some ahead of the
checkpoint first). The Checkpoint gains a confirmation sound in Crash
3. In
The Wrath of Cortex, these will remember the crates you've opened before
the checkpoint, but will not remember the ones you break ahead of it.
Also, in the same game, if you open a checkpoint and then break some
crates that you forgot behind, they will remain broken even if you lose a life. In
the GBA games, they act like in Crash 2 and 3.
Found in: Crash 1/2/3/The WoC/XS/N-Tranced/Twinsanity/Titans DS and GBA |