1. Once in the 10th Dimension, go near the lift to Rockslide
Rumble. Then, walk to the right. If you
look down, you can see a support arm below. Try to get in front of the
blue plasma fence without falling. When you're directly above the support arm,
freefall onto the highest spot of the arm. Try not to go too far, or you'll
lose a life.
2.
Carefully follow ahead without falling off of the arm. Then, jump (or fall)
to the girder below it. It takes you to the opposite direction. When
you're at the lowest point of the girder, freefall down and forward, to
land on the highest point of the floor. Do this, and you're
there!
3.
Down there, you can see that the lift was removed, and that's why
you can't get down the normal way.
4.
And probably the most intriguing part, Wumpa fruit. This is actually a
left-over, since there was going to be a boat in Twinsanity Island that
would lead here. The boat was later removed, so this area was never worked
on much, asides from textures.
5. Collision detection is
sometimes faulty down here. Crash floats above the narrow rock passageway
and he can walk on some portions of the water.
Glitch: Take Cortex
everywhere- found by crashnconker
NOTE: Never EVER do this
in your save
slot of choice. Always use a different save slot rather than your
favourite one. If you don't want to complete the game again, you can load
a completed save slot and then immediately save into an empty or un-needed
slot. Disabling Auto-Save would be wise too, for it can cause the
game to crash.
Go to Farmer Ernest's barn in N. Sanity
Island. Watch the cutscene and grab Cortex. Throw Cortex near Ernest and he'll start
shooting at him for a rather big amount of time. This is your chance to go
down the mount, into the beach. Cortex will follow you afterwards. Now
you can grab him and drag him wherever you want.
Things
to do:
- If you're using a common save slot (and not
your slot of choice), you can save at the
World Crate located to the right of Farmer Ernest's barn (in the grass,
near the exit of Cavern Catastrophe). This particular World Crate is
glitch-free and it's the best spot to save your game if you want.
- Always have Auto-Save disabled after the previous task has been done.
Keep in mind that you'll have to disable it each time you load up your
game.
- If you have trouble taking Cortex somewhere, just throw him, and get to
where you want. Cortex will follow you. If not, just throw Cortex and move
Crash alone into the next Checkpoint. Lose a life and you'll re-spawn at the
Checkpoint with Cortex on-hand.
- Explore freely, finding ways to pass the levels with Cortex, except the
ones mentioned below in the next list ("Things not to do"). This
glitch offers the game a new challenge, which is to try and reach the end
of a level with Cortex.
- To take Cortex to High Seas Hi-Jinks, you'll need to go through the
alternate cave that leads there. Then, go around the big stone on the
left and -very important- do not let the camera capture the right side, where
the Cortex hole is. However, be warned that it's hard to beat the level
this way, especially during the Rusty Walrus chase scene. If you do, however,
manage to beat the chase scene, you'll have to face N. Brio and N. Tropy
with Cortex on-hand, which is impossible. The best thing to do is to throw
Cortex away before the TNTs explode.
- To drag Cortex around in Twinsanity Island, you don't actually need
to bring him all the way from Farmer Ernest's barn. The following doesn't always work, but it's
possible at random: enter Bandicoot Pursuit by its end (you have to take the portal
inside the Iceberg Lab, which is located on the second floor). Carefully disable all of the traps and jump
wisely, switching from Crash's path to Cortex's when needed. Cortex will
be standing there at the end of that part (beginning would be more
accurate). If things go well, you can grab him and carry him around. If
the game decides to be annoying, this won't work. It's pretty
random.
Things
NOT to do:
- Don't use your favourite save slot while
doing this.
- Don't enable auto-save (since it can cause the
game to crash if loaded at other World Crates. Only the World Crate
mentioned above should be used, for it is glitch-free). Remember that
you'll need to disable auto-save each time you load the game.
- Don't take Cortex into the Academy of Evil or the 10th
Dimension. The game completely locks before you enter the Academy of Evil, and Cortex turns
invisible in the 10th Dimension. Even if
you can safely get him to Rockslide Rumble, the game will lock. The portal
to Twinsanity Island doesn't work either, so it's impossible to bring him
there and get out of the lab.
Follow
these, and you should be fine.
Drag
Cortex in Academy of Evil- found by Crashnconker
NOTE: Don't do this in your save slot of choice.
Head inside Classroom Chaos and keep going through Crash's part of the
level. When you're near the part where Cortex comes out, stop. Look at the
open door behind you. Double Jump and Belly-Flop on top of it. Then jump and soon
you'll be on top of the ceiling. Then carefully slide-jump on the
left side (avoid watching the movie when Cortex pops in at all costs). You
must fall down in the next room. Hit the Checkpoint and look at the door
near the Ammo Crate. Double Jump and Belly-Flop so you can be
on top of it, and then jump once more. You'll be on top of the ceiling again.
Afterwards, fall down to the room where Cortex should have appeared. He'll
be standing right next to the door- spin him and you'll lose a life. When you
respawn, Cortex will be with you.
You
can also just play the level without bringing Cortex, but it's hard to do
so. To activate switches and ring bells, Belly-Flop on them, or smash them
with Cortex's head.
If you enter Rooftop Rampage, you'll have to beat the whole level without
dying, or this will make Nina and Cortex join, causing the game to
crash. When you're playing as Nina, don't spin Cortex, or the camera will
freeze and make Crash and Cortex join together.
How
to fix the Evil Crash glitch (PAL version):
- by HPZr, CBFan and Crashnconker
As the PAL players may have noticed, Evil Crash is supposed
to chase Cortex in Bandicoot Pursuit, but he runs around in circles
instead. Using this method will detour the glitch. It's somewhat
complicated, but at least you can play the level properly and see Evil
Crash chasing Cortex. So here's how to do it:
1) Enter Bandicoot Pursuit by its end. You'll have to enter the portal in the
Iceberg Lab, which is on the upper floor. After being warped to near
Cortex and Nina (right before Ant Agony), go backwards to enter Bandicoot
Pursuit.
2) Accurately disable the traps and take the path backwards (or if you're good with jumping, just take Cortex's path and double jump around the
hazards. Switch between paths when necessary).
3) When you reach the entrance near the Checkpoint, Evil Crash will begin chasing Cortex normally, at last. If you want the full level like this, guide Cortex to the end again, then go to the second part and
repeat the process there. After that, go to the first part, touch the checkpoint, and lose a life. The level will proceed as it always should
had, regardless of if you lose any lives during the chase.
Note: This won't "fix" the glitch permanently.
It may be unnecessarily complicated and somewhat useless, but it's
certainly nicer to see a proper chase scene instead of Evil Crash
"chasing his own tail".